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Warlords of Draenor Hunter Changes
By Wowhead
Last Updated:
2016/07/17
Patch: 6.1.0
Table of Contents
Rating:
This post covers all of the changes to Hunters in Warlords of Draenor: talents, class abilities, specializations, glyphs, crowd control, and blue tweet clarifications. We've added in changed spell effects, set bonuses, and armor models as the beta has grown.
Looking for the WoD Talent Calculator?
Check it out here
.
Want to know how to play your class on live? Check out our
Hunter DPS (Beast Mastery, Marksmanship, Survival)
guides.
Last update: October 23
(Note: This guide is intended to be an overview of changes between Mists of Pandaria and Warlords of Draenor. Due to its popularity, we have included Patch Note updates for 6.1, but its main purpose is to compare the two expansions.)
Highlights
Here are some of the major changes covered below in the guide:
To reduce button bloat and make each Hunter spec feel more distinct,
many abilities were either cut or made unique to one spec
, like
Serpent Sting
being moved to Survival-only, or Hunter's Mark cut completely.
As Multistrike is very similar to the Wild Quiver Mastery for Marksmanship Hunters, it was replaced with
to add depth to moment-to-moment gameplay and compliment Critical Strike.
Changes for Survival Hunters most center on
. Blizzard changed how its triggered to increase the value of Multistrike, provide gameplay depth, and the ability to pool damage more.
Survivalist
also provides some baseline Multistrike chance.
Silencing Shot
has been removed, but all specs will still have Counter Shot which is an interrupt.
Hunter pets received a number of changes.
There are three new pet types--Hydra, Riverbeast, and Exotic Hook Wasp. Abilities unique to each hunter pet family now provide a standard buff, debuff, or ability as well. And with the changes to crowd-control, all full CC abilities have been removed from pets and replaced.
Aspect of the Hawk
was used virtually all the time, so it was removed and its benefit was baked in to other abilities. The remaining aspects are just utility only and no longer have their own stance bar.
When browsing the spell changes below and noticing that a coefficient has changed, keep in mind that the following changes have been made:
Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
Weapon Damage values on all weapons have been reduced by 20%.
Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
Patch 6.1 Updates
Blizzard
Talents
Barrage
damage has been increased by 21%.
Exhilaration
now instantly heals for 30% of max health (up from 22%).
damage has been increased by 25%.
damage has been increased by 62%.
Stampede
now lasts 40 seconds (up from 20 seconds).
Beast Mastery
now grants an 8% increase to attack power per
Frenzy
stack consumed (up from 5%).
Marksman
now increases critical strike chance of
Steady Shot
,
, and
Aimed Shot
by 50% (down from 60%).
Chimaera Shot
damage increased by 30.4%.
is now 25% more effective.
Survival
no longer reduces the cooldown of all traps and
by 6 seconds.
now has a cooldown of 24 seconds (down from 30 seconds).
now reduces the cooldown on all traps by 33% (down from 50%).
Hunter Pets
Basilisk
s now have a pet family ability.
Stone Scales
reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
Hydra
pets should no longer be excessively large.
Spirit Beast's
now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while
Spirit Beast
s provided only 1.
New Spell Effects
Level 100 Talent
:
3D Armor Models
In Warlords of Draenor, not all raid gear will look alike. Tier 17 (Normal, Heroic) will share styles with Conquest gear. Mythic gear will share styles with top-tier PvP gear. Check out more sets in our
Warlords of Draenor Transmog Guide
!
Click the images to view the Hunter T17 sets in our 3D Modelviewer.
Set Bonuses
Some of these set bonuses may be placeholders and are subject to change. Set bonuses in Warlords of Draenor have changed to be spec-specific, instead of one very wordy tooltip covering different aspects for each spec.
Item - Hunter T17 Beast Mastery 2P Bonus
:
Kill Command has a chance to reset the cooldown of Bestial Wrath.
Bestial Wrath
:
While Bestial Wrath is active, one additional pet is summoned to fight with you.
Item - Hunter T17 Marksmanship 2P Bonus
:
Aimed Shot critical strikes restore 8 additional Focus.
Item - Hunter T17 Marksmanship 4P Bonus
:
While Rapid Fire is active, your critical strike damage increases by 3% per second.
Item - Hunter T17 Survival 2P Bonus
:
When you cast Black Arrow, you automatically trigger Lock and Load.
Item - Hunter T17 Survival 4P Bonus
:
When you hit a target with Explosive Shot, your multistrike damage is increased by 15% for 3 sec.
Item - Hunter WoD PvP 2P Bonus
:
When your Freezing Trap activates, you gain 50 Focus.
Item - Hunter WoD PvP Beast Mastery 4P Bonus
:
You and your pet share diminishing returns from crowd control effects.
Item - Hunter WoD PvP Survival 4P Bonus
: When Black Arrow deals damage, it also increases Fire damage taken on your Black Arrow target by 2% for 4 sec.
Item - Hunter WoD PvP Marksmanship 4P Bonus
: Aimed Shot reduces the cooldown of Rapid Fire by 5 sec.
Talents
Click here
to see a complete list of Warlords of Draenor Hunter talents.
All
Exotic Munitions
:
Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 23% additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (36.8% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 17% additional Frost damage and reduces the target's movement speed by 50% for 84 sec.Only one exotic munition can be active at one time.
: Carefully line up a shot at the target that deals 120% weapon damage and prepares focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Also triggers Steady Focus for Marksmanship Hunters.
Beast Mastery
Adaptation
: Increases the effect of your pet's Combat Experience to 85% increased damage. Your pet now gains the following abilities, regardless of its active spec:
Roar of Sacrifice
Cornered
Boar's Speed
Last Stand
Blood of the Rhino
Great Stamina
Marksmanship and Survival
Lone Wolf
: While you don't have a pet active, your damage dealt is increased by 30% with Auto Shot, Arcane Shot, Cobra Shot, Black Arrow, and Explosive Shot and you are able to provide one of several beneficial effects to your party and raid.
Iron Hawk
:
The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducingReduces all damage taken by 10%.Only one Aspect can be active at a time.Replaces Aspect of the Hawk.
Barrage
:
Rapidly fires a spray of shots for 3 sec, dealing (Mainhand weapon min damage * 16) Physical damage to the enemy target and an average of (Mainhand weapon min damage * 8) Physical damage to each other enemy target in front of you. UseableUsable while moving.
Dire Beast
: Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain 52 Focus.
Exhilaration
:
Instantly heals you for 30%22% and your pet for 100% of max health.
:
You hurl two glaives toward a target, each dealing 437 to 1308 (+ 20% of Attack power) 0 (+ 36.1% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.The Glaives will return back to you, damaging and snaring targets again as they return.
:
You wind up a powerful shot, which deals 600%450% weapon damage to the target and 300%225% weapon damage to all enemies in between you and the target. All enemies hit are knocked back.
:
While your pet is active, you and your pet will regenerate 3%2% of total health every 2 sec.
:
You have a 20% chance when you use a Focus-costing attack to reduce6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt.Thrill of the Hunt reduces the Focus cost of your next 36 Arcane Shots, Aimed Shots, or Multi-Shots by 20.
Lynx Rush
: Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.
Glyphs
Click here
to see a full list of Warlords of Draenor Hunter Glyphs.
:
Your pet also plays dead when you use Feign Death.
:
When you use Misdirection on your pet, the cooldown on your Misdirection is reset.
:
Your Revive Pet is now instant but costs 80 Focus.
:
Your Ice Trap is replaced with Snake Trap.Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
:
Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled.and all your Aspects are placed on a 4 sec cooldown.
:
When you Disengage, you are healed for 5%4% of your total health.
:
New name : Improved Multi-ShotAdd an additonal 5 yards range to all your attacks with a baseline 40 yard range.Multi-Shot costs 5 less Focus and deals 20% increased damage.
:
Your Freezing Trap and Scatter Shot also removealso removes all damage over time effects from their targets.its target.
Specializations
Click here
to see a full list of Warlords of Draenor Hunter Specialization abilities.
Beast Mastery
: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Bestial Wrath, Camouflage, and Stampede abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.
Readiness has been removed
.
: You gain 5% more of the Mastery stat from all sources.
Marksmanship
: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Camouflage, Stampede, and Silencing Shot abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
:
Increases haste by 40% for 15 sec.
Chimaera Shot
: An two-headed shot that hits your primary target and another nearby target, dealing X Nature or Frost damage to each target.
: You gain 5% more of the Critical Strike stat from all sources.
: When you stand still for 3 sec, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.
Survival
: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Black Arrow, Camouflage, and Stampede abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes
.
Readiness has been removed
.
:
Place a bear trap that immobilizes the first enemy that approaches for 8 sec and deals (1000% of Attack power) bleed damage over 20 sec. Damage from other sources may break the immobilization effect. Trap will exist for 1 min.
: You gain 5% more of the Multistrike stat from all sources.
:
Fires a Black Arrow at the target, dealing (169.92%510% of Attack power) damage over 18 sec.When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. This is now redesigned and merged into Black Arrow.
Kill Command
:
Give the command to kill, causing your pet to instantly inflict 1.601.36)) * 1] damage to its target. 25 yard range.
Bestial Wrath
: Bestial Wrath now naturally includes the effects of The Beast Within. You deal 10% more damage and your shots cost 50% less Focus.
Beast Cleave
: After you Multi-Shot, your pet's melee attacks and their multistrikes also strike all other nearby enemy targets for 75% as much for the next 4 sec.
: Your successful Arcane Shots have a 15%20% chance to grant you 2 chargesa charge of Cobra Strikes. Each charge causes 1 of your pet's Basic Attacks to critically hit. Max 6 charges.
:
Deals 42%60% Nature damage and generates 14 Focus.UseableFocus.Usable while moving.
:
Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 6% for each Frenzy stack consumed. Lasts for 20 sec. Focus Fire now naturally grants the Hunter's pet the ability to gain Frenzy. Your pet's Basic Attacks have a 40% chance to trigger Frenzy, granting 4% increased attack speed for 30 sec, stacking up to 5 times.
Invigoration
: Invigoration now also grants 15 Focus to the Hunter's pet from auto-shot Critical Strikes.
Kill Shot
:
You attempt to finish off a wounded target, firing a long range attack dealing 315%759% weapon damage. Only useable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is reset.
Kill Command
:
Formula changed.
Aimed Shot
:
A powerful aimed shot that deals 306%350% Physical damage. Castable while moving.
: Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 2025 less Focus and cause 60% additional damage for 5 sec.
:
Increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot by 60% on targets who are above 80% health or while Rapid Fire is active.
Chimaera Shot
:
An instant shot that causes 265%255% ranged weapon Nature damage plus 193, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. Applies the Hunter's Mark effect.
Kill Shot
:
You attempt to finish off a wounded target, dealing 315%759% Physical damage. Only useableusable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.
:
When you Steady Shot twice in a row, your ranged attack speedhaste will be increased by 15% and your Steady Shot will generate 3 additional Focus for 20 sec.
:
Fires a Black Arrow at the target, dealing (510%440% of Attack power) damage over 18 sec.When your Black Arrow multistrikes, you gain 1 stack of20 sec.Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks.causing your next two Explosive Shots to cost no Focus and trigger no cooldown.When Black Arrow is dispelled, its cooldown is reset. Additional 12% increase applied via hotfix - not in tooltip
:
Deals 77%66% weapon damage as Nature and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. Useable while moving.
:
You fire an explosive charge into the enemy target, dealing 40% of Attack power0.390.429 * (1.08)] Fire damage initially and every second for 2 sec.
Additional 12% increase applied via hotfix - not in tooltip
Serpent Sting
:
Targets hit by your Multi-Shot and Arcane Shot are also afflicted by your Serpent Sting.Serpent Sting, dealing(150.72%176% of Attack power) Nature damage over 15 sec.
Additional 12% increase applied via hotfix - not in tooltip
Survivalist
:
Increases your Multistrike chance by 10%.After the damage of your multistrikes by 20%.After killing a target, you gain 15% health over 10 sec.
Frenzy, Beast Mastery
: Your pet has a 40% chance to gain 4% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times.
Go for the Throat
: Your auto-shot critical strikes cause your pet to generate 15 Focus.
Lock and Load, Survival
: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.
Rapid Recuperation, Marksmanship
: You gain 12 Focus every 3 sec while under the effect of Rapid Fire.
Serpent Spread, Survival
: Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.
Silencing Shot, Marksmanship
: A shot that silences the target and interrupts spellcasting for 3 sec. Replaces Counter Shot.
The Beast Within, Beast Mastery
: While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the Focus cost of all shots and abilities by 50% for 10 sec.
Improved Serpent Sting
: Increases the damage of your Serpent Sting by 50%, and causes it to also deal instant damage equal to 15% of its total periodic effect.
Viper Venom, Survival
: You gain 3 Focus each time your Serpent Sting deals damage. This effect can only occur every 3 sec.
Class Abilities
Click here
to see a full list of Warlords of Draenor Hunter class abilities.
:
Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells and abilities for 6 sec. Only one Aspect can be active at a time.
: An instant shot that causes 100%110% Arcane damage.
Explosive Trap
:
Place a fire trap that explodes when an enemy approaches, causing 110 to 140 (+ 3.82% of Attack power)(+ 8.5% of Attack power) Fire damage and burning all enemies within 10 yards for ((27 * 10)0 (+ 4.26906% of Attack power) * 10)) additional Fire damage over 20 sec. Trap will exist for 1 min.
Tame Beast
:
Tames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail.You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. Only Beast Mastery specialized Hunters can tame Exotic Beasts.
Misdirection
:
The currentYou misdirect threat to the targeted party or raid member. targeted will receive theAll threat caused by your next damaging attack and all actions taken for 4 sec afterwards. Transferred threat is not permanent, and will fade after 30 sec.attacks for the next 8 sec will be transferred to the target.
Multi-Shot
:
Fires several missiles, hitting your current target and all enemies within 8 yards for 60%40% of weapon damage.
Revive Pet
: Now a 2 sec cast, down from 4 sec
:
Place a nature trap that will release several venomous snakes to attack the first enemy to approachthat poison enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec. The snakes will die after 15 sec$. Trap will exist for 1 min.
Steady Shot
:
A steady shot that causes 42% 60%75% Physical damage and generates 14 Focus.UseableFocus.Usable while moving.
Removed Class Abilities
Aspect of the Hawk
: Summons a physical manifestation of your current Aspect.
Hunter's Mark
: Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. The target can always be seen and tracked by the Hunter.
Scatter Shot
: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Scare Beast
: Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Serpent Sting
: Causes 16200 (+ 80% of Attack power) Nature damage over 15 sec.
Widow Venom
: A venomous shot that reduces the effectiveness of any healing taken by the enemy for 30 sec.
MoP Abilities Changed to WoD Specialization/Talents
Kill Shot
: now Beast mastery, Marksmanship
Draenor Perks
Draenor Perks are a new type of leveling reward in WoD. When leveling from 91-100, every other level you'll be randomly assigned one Draenor Perk each level that's appropriate to your class/spec, and when you hit 100 you'll have learned all of them. Instead of getting new abilities as you level, you'll get powerful enhancements to your existing core abilities.
Click here
to see a full list of Warlords of Draenor Hunter perks.
: Focus Fire now also grants 2% increase to attack power per Frenzy stack consumed.
: Your pet's attacks strike nearby enemy targets for an additional 25% of damage done while Beast Cleave is active.
: Your pet's basic attacks have a 15% chance to reset the basic attack cooldown and make the next basic attack free.
: You heal 3% of your maximum health every 1 sec while Camouflage is active.
: You heal 3% of your maximum health every 1 sec while Camouflage is active.
: Your Aimed Shot critical strikes grant you 20 Focus.
: Increases your maximum Focus by 20.
: Kill Shot can now be used on targets with 35% or less health.
: Increases the duration of Explosive Shot by 1 sec.
: Reduces the cooldown on all your traps by 50%.
: The root effect from your Entrapment requires 100% additional damage to break from taking damage.
: You heal 3% of your maximum health every 1 sec while Camouflage is active.
Hunter Pets
There are several new pet families:
Stag
,
Riverbeast
,
,
Clefthoof
,
Hydra
.
Many of these abilities compensate for the removal of Weakened Armor and Weakened Blows debuffs these pets formerly provided. There is also the new pet talent
Combat Experience
, Increases all damage done by your pet by 85%.
Non-exotic pets can provide more raid buffs/debuffs now, such as Nether Rays with
Netherwinds
.
Heroism
Netherwinds
, Nether Ray: Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min
Ancient Hysteria
:
Increases melee, ranged, and spell haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
Stamina
, Goat: Infuses the target with vitality, increasing Stamina by 10%.
:
The bear roars, reducing the physical damage caused by all enemies within 8 yards by 10% for 15 sec.increasing the Stamina of all party and raid members by 10%.
:
Increases party and raid members' Stamina by 10% and spell power by 10%.
, Wasp: The dragonfly flourishes and flaps its wings rapidly, granting all party and raid members 5% additional haste and 10% additional Stamina.
Critical Strike
, Raptor: The raptor lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%.
:
Fills all friendly party and raid members with the Shale Spider's embrace, increasing Strength, Agility, and Intellect by 5%, and increasing their critical strike chance by 5%.
Mastery
, Tallstrider: The tallstrider enhances your allies, increasing the mastery of all party and raid members by 5 within 100 yards.
, Hydra: The hydra heightens its senses, increasing the mastery of all party and raid members by 5 within 100 yards. Lasts for until cancelled.
Haste
, Wasp: The wasp enhances its allies, increasing the haste of all party and raid members within 100 yards by 5% for until cancelled.
, Wasp: The dragonfly flourishes and flaps its wings rapidly, granting all party and raid members 5% additional haste and 10% additional Stamina.
:
The hyena lets out a cackling howl, increasing the melee and ranged attack speedhaste of all party and raid members within 100 yards by 10% for 2 min.5% for until cancelled.
Multistrike (note: all tooltips not updated)
Stone Scales
, Basilisk: The basilisk stares deeply at the target, causing it to take 5% increased magic damage taken for 5 min.
: The Rhino's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance.
: The quick dragonhawk imbues your raid with its powerful magic, increasing multistrike chance by 5%.
: The wind serpent causes windy gusts, increasing your raid's multistrike chance by 5%.
:
Emits a piercing shriek, increasing multistrike chance by 5%.
Froststorm Breath
:
The Chimera channels a frozen breath attack, causing 340 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards.yards.Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for 5 min.
:
Your pet's ancient experience of attacking multiple times at once imbues your raid with a 5% increased multistrike chance.
Spell Power
:
Increases the melee and ranged attack speedspell power of all party and raid members within 100 yards by 10% for 2 min.by 10%.
Primary Stats
, Worm: Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
, Gorilla: Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
, Dog: Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
:
Fills all friendly party and raid members with the Shale Spider's embrace, increasing Strength, Agility, and Intellect by 5%, and increasing their critical strike chance by 5%.
Versatility (note: all tooltips not updated)
, Porcupine: The porcupine protects its allies with defensive quills, increasing Versatility by 3%.
: The boar's fearless approach to battle inspires your raid, increasing Versatility by 3%.
: The ravager's chitinous armor increases your raid's Versatility by 3%.
: The Rhino's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance.
: Increases your raid member's Strength, Agility, and Intellect by 5% and Versatility by 3%.
, Bird of Prey: A master of lone surivival, the Bird of Prey increases your raid's Versatility by 3%.
Burrow Attack
:
The Worm burrows into the earth, shaking the ground above dealing Nature damage over 8 sec and increasing the target's physical damage taken by 4% for 30 sec.
Mortal Wounds
Deadly Bite
, Crocolisk: The crocolisk sinks its teeth in the target, causing Mortal Wounds on the target.
Deadly Sting
, Scorpion: The scorpion lashes out with its tail, stinging the target and causing the Mortal Wounds effect.
Gruesome Bite
, Riverbeast: The Riverbeast bites gruesomely at its target, causing Mortal Wounds on the target.
Bloody Screech
, Carrion Bird:
The Carrion Bird screeches, reducing the physical damage caused by all enemies within 8 yards by 10%causing Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Gift of Chi-Ji
, Crane: Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Dust of Life
, Moth: Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Stone Armor
, Quilen: The quilen's skin turns to stone, reducing all damage taken by 30% and causes the quilen to heal for 3% of its maximum health every 1 sec for 8 sec.
Thick Hide
, Rhino: When falling below 40% health, the Rhino's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.
Solid Shell
, Shale Spider: The shale spider hardens its rocky armor, reducing damage taken by 50% for 12 sec.
, Crab: The crab's shell hardens, reducing damage taken by 50% for 12 sec.
Agile Reflexes
, Fox: The fox heightens its senses, increasing dodge chance by 30% for 10 sec.
Primal Agility
, Monkey: The monkey heightens its senses, increasing dodge chance by 30%.
Updraft
,
: Your pet flutters its wings quickly, slowing the fall speed of both itself and the hunter for 30 sec.
Feast
, Devilsaur: The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 5 sec.
Molten Hide
, Core Hound: When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Growl
:
now has a 30 yard range.
Tendon Rip
: Claw at the target's feet, reducing movement speed by 50% for 6 sec.
Web Spray
: Shoot webs at the target, slowing movement by 50% for 6 sec.
Basilisk
: Petrifying Gaze;
Bat
: Sonic Blast;
Bird of Prey
: Snatch;
Crab
: Pin;
Waterfowl
:
Lullaby
;
Crocolisk
:
Ankle Crack
;
Hound
: Lock Jaw;
Gorilla
:
Pummel
;
Monkey
: Bad Manners;
Moth
: Serenity Dust;
Ray
:
Nether Shock
;
Rodent
: Paralyzing Quill;
Clefthoof
: Horn Toss;
Scorpid
: Clench;
Shale Beast
:
Web Wrap
;
Aqiri
: Venom Web Spray;
Spider
:
Web
; and
Wasp
:
Sting
have been removed as pet abilities.
Changed Crowd Control
Hunter
pets no longer have crowd-control abilities.
Basilisk
: Petrifying Gaze;
Bat
: Sonic Blast;
Bird of Prey
: Snatch;
Crab
: Pin;
Waterfowl
:
Lullaby
;
Crocolisk
:
Ankle Crack
;
Hound
: Lock Jaw;
Gorilla
:
Pummel
;
Monkey
: Bad Manners;
Moth
: Serenity Dust;
Ray
:
Nether Shock
;
Rodent
: Paralyzing Quill;
Clefthoof
: Horn Toss;
Scorpid
: Clench;
Shale Beast
:
Web Wrap
;
Aqiri
: Venom Web Spray;
Spider
:
Web
; and
Wasp
:
Sting
have been removed as pet abilities.
Concussive Barrage has been removed.
Entrapment's Root effect now shares Diminishing Returns with all other Root effects.
Scatter Shot has been removed.
now has a 6-second duration in PvP (down from 8 seconds).
Silencing Shot has been removed.
Traps and trap launchers no longer have an arming time and can instantly trigger.
Traps can no longer be disarmed.
Widow Venom has been removed.
Blue Tweets
Blizzard has lately been very
active on Twitter
, posting clarifications on WoD developments in response to user questions. We track all of the significant tweets with our
Blue Tweet Tracker
, which lets you filter conversations by developer and significance.
These class tweets are grouped by month and topic--some of the earlier tweets are included for archival purposes, but may reflect outdated design choices.
All August 2014 Tweets (Click to view)
All July 2014 Tweets (Click to view)
All June 2014 Tweets (Click to view)
All May 2014 Tweets (Click to view)
All April 2014 Tweets (Click to view)
Patch Notes
The
Warlords of Draenor Beta patch notes
have additional class details scattered throughout each section, but the section copied below explains most of the changes.
Latest Patch Notes
Ability Pruning
See the Ability Pruning section above for discussion of why we're pruning or consolidating class abilities.
Hunter
s have lacked a strong distinction between the different specializations. What we mean by that is that the
Hunter
specializations all had rotations that felt similar, with Marksmanship and Survival having the most blurred identities (Beast Mastery felt well rooted in the pet).
Hunter
s were also some of the most afflicted by button bloat. To address these problems, we opted to make changes to each specialization's rotation, primarily through removing abilities, and making some of them unique to each spec. This means things like
Aimed Shot
being the primary Focus dump for Marksmanship, instead of
or
Serpent Sting
being available only to Survival.
Hunter
s also had a large number of cooldown abilities, which we've also cut down (some of which we moved to the talent tree, competing with other active buttons).
is no longer available to Marksmanship Hunters. The talent
received a change to preserve its value to Marksmanship Hunters.
now also reduces the cost of
Aimed Shot
when active, to preserve its value to Marksmanship Hunters.
Aspect of the Hawk
has been removed.
Aspect of the Iron Hawk has been renamed to
Iron Hawk
, and now passively provides a 10%reduction to all damage taken.
Cower
has been removed as a pet ability.
Hunter's Mark
has been removed.
Kill Shot
is no longer available to Survival Hunters.
Master Marksman has been removed.
Piercing Shots
has been removed.
Rapid Recuperation has been removed.
Stampede
is now a level-75 talent, replacing
Lynx Rush
.
Lynx Rush
has been removed and replaced by
Stampede
.
Steady Focus has been removed.
Rabid
has been removed as a pet ability.
is now available only to Marksmanship Hunters.
Improved Serpent Sting
has been removed and its effects have been incorporated into a redesigned
Serpent Sting
.
Viper Venom has been removed and its effects have been incorporated into a redesigned
Serpent Sting
.
Serpent Sting
has been redesigned based on Serpent Spread and is now available only to Survival Hunters.
Serpent Spread has been renamed into
Serpent Sting
.
Serpent Sting
now causes
Multi-Shot
and
to also apply a
Serpent Sting
poison dealing instant and periodic damage.
no longer extends the duration of
Serpent Sting
.
Ability Consolidation and Refinement
now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
Frenzy
has been removed and its effects have been incorporated into
.
now naturally grants the
Hunter
's pet the ability to gain
Frenzy
.
has been removed and its effects have been incorporated into
Invigoration
.
Invigoration
now also grants 15 Focus to the
Hunter
's pet from auto-shot
Critical Strikes
.
The Beast Within
has been removed and its effects have been incorporated into
Bestial Wrath
.
Bestial Wrath
now naturally includes the effects of
The Beast Within
.
's effects have been incorporated into
.
's cooldown is reset if it is dispelled.
Mend Pet
and
Revive Pet
now share the same button and changes based on the condition of the
Hunter
's pet.
now has a 6% chance to trigger for every 10 Focus spent (instead of a flat 30% chance).
Rotation Depth and Talents
We've changed the combat rotations of each
Hunter
specialization (primarily through Ability Pruning) with the goal of them being a platform to build upon with talents. To facilitate this, we've modified several talents to add additional rotational depth.
Hunter
s had many talent options which added abilities to their rotation, but most of them had quite simple usage, with little interaction with your rotation or other abilities. Now, there should be more of a variety; still some simple talents, but also some talents that create a more engaging combat rotation.
Barrage
now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
Fervor
has been replaced with a new passive ability, Steady Focus.
Steady Focus increases Focus Regeneration by 50% for 10 seconds after using
or
Steady Shot
twice in a row, or after using
.
Dire Beast now restores 2 Focus per hit (down from 5 Focus per hit).
Aspects
One of the most difficult abilities to decide to cut was
Aspect of the Hawk
. It began to feel fairly meaningless, since it was used virtually all of the time in combat, so might as well have just been passive. We decided to cut
Aspect of the Hawk
, and bake in its benefit to the other abilities. The remaining aspect abilities are all utility only, and are being moved off the stance bar and made toggles.
Overall, Hunters should see a drastic reduction in the number of active buttons, and have a clearer distinction between the different specializations. With some of these changes, you may find yourself favoring a different specialization. Keep in mind that Draenor Perks, earned from levels 91 to 99, will serve to further distinguish the different specializations.
and
both now share a 10-second cooldown and no longer appears on the stance bar.
Charred Glyph
: The ability taught by this Glyph no longer appears on the stance bar and is now on the global cooldown.
Charred Glyph
: No longer triggers any cooldown on
.
Marksmanship Changes
One of our new secondary stats Multistrike, is strikingly similar to the Wild Quiver Mastery for Marksmanship Hunters. To address this similarity, we replaced Wild Quiver with a new Mastery:
. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of
.
We also changed the design of
Chimera Shot
(and fixed its name), in order to better capture the intended flavor. Finally, we added an interaction between
and
(and indirectly
Aimed Shot
through a Draenor Perk), so as to add a bit more depth to their gameplay.
now reduces the cost of Multi-Shot by 25 Focus (up from a 20 Focus reduction to cost).
Mastery: Wild Quiver has been removed.
is a new Mastery for Marksmanship Hunters, replacing Wild Quiver.
activates when the
Hunter
stands still for 3 seconds, giving them the
effect for 6 seconds, increasing damage, shot range, and critical strike damage by 4% (increased by Mastery).
Chimera Shot
has been renamed
Chimaera Shot
. It is now a two-headed shot that hits two targets, costs 35 Focus (down from 45 Focus) and deals Frost or Nature damage. It no longer heals the
Hunter
.
now also provides its effect against all targets when
is active, and increases critical strike chance by 60% (down from 75%).
Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on
. We changed how
is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability,
Survivalist
, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
now costs 15 Focus (down from 25 Focus).
Survivalist
is a new passive ability learned by Survival Hunters at level 10.
Survivalist
increases Multistrike damage by 20% and causes the Hunter to gain 15% health over 10 seconds after killing a target.
Hunter Pet Abilities
We did a comprehensive pass on
Hunter
pet abilities. As mentioned above in Crowd Control and Diminishing Returns, all full crowd-control abilities have been removed from
Hunter
pets and replaced those with new abilities, including spreading some that were previously restricted to exotic pets. Additionally, Hunters can now tame beasts from new pet families.
Several raid buffs provided by Hunter Pets have been changed into auras that are automatically applied to the
Hunter
's party or raid.
Abilities unique to each hunter pet family has been revised to provide a standard buff, debuff, or ability.
Combat Resurrection ability:
Waterfowl
,
Moth
,
Stone Hound
Mortal Wounds
debuff:
Carrion Bird
,
Devilsaur
,
Riverbeast
,
Scorpid
Increased Spell Power buff:
Serpent
,
Aqiri
,
Water Strider
Increased Strength/Agility/Intellect buff:
Hound
,
Gorilla
,
Shale Beast
,
Worm
Increased Critical Strike Chance buff:
Devilsaur
,
Stone Hound
,
Raptor
,
Shale Beast
,
Water Strider
,
Wolf
Temporary Haste buff:
Core Hound
,
Ray
Increased Haste buff:
Rylak
,
Hyena
,
Sporebat
,
Wasp
Increased Mastery buff:
Cat
,
Nightborne Female
,
Spirit Beast
,
Tallstrider
Increased Stamina
buff: Bear,
Gruffhorn
,
Rylak
,
Aqiri
Increased Multistrike buff:
Basilisk
,
Chimaera
,
Core Hound
,
Dragonhawk
,
Fox
,
Clefthoof
,
Wind Serpent
Increased Versatility buff:
Bird of Prey
,
Boar
,
Rodent
,
Ravager
,
Clefthoof
,
Worm
An ability that increases dodge chance of the pet by 30% for 10 seconds:
Bat
,
Monkey
An ability that reduces damage taken by the pet by 50% for 12 seconds:
Beetle
,
Crab
,
Stone Hound
,
Clefthoof
,
Shale Beast
,
Turtle
An ability that Reduces the movement speed of the target by 50%:
Chimaera
,
Crocolisk
,
Aqiri
,
Spider
,
Warp Stalker
The following pet families provide an ability that puts the pet in stealth mode slowing its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage:
Cat
,
Spirit Beast
The following pet families provide an additional ability.
Chimaera
-
Froststorm Breath
: Causes Froststorm damage to all targets in front of the
Chimaera
over 8 seconds.
Core Hound
-
Molten Hide
: Causes Fire damage to attackers.
Devilsaur
-
Feast
: The devilsaur feasts on a nearby
Humanoid
or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 Focus over 5 seconds.
Direhorn
-
: Deflects all spells cast in front of the
Direhorn
for 6 seconds.
Rylak
-
Updraft
:
Slow
s the fall speed of both itself and the hunter for 30 seconds.
Spirit Beast
-
Spirit Mend
: Heals the target ally instantly, and additional healing over 10 seconds.
Water Strider
-
Surface Trot
: Allows the Hunter and the Water Strider to walk across water.
Worm
-
Burrow Attack
: Deals Nature damage to nearby enemies over 8 seconds.
Miscellaneous
There were also a few other changes, primarily for quality of life and rotational consistency.
Aimed Shot no longer interrupts Auto Attacks, and can be cast while moving.
Dismiss Pet
now ignores line of sight.
Explosive Trap
now places a periodic-damage effect on each target within the radius of the explosion, rather than a persistent effect on the ground.
Growl
now has a 30-yard range.
Hunter Pets now have a 1-second global cooldown.
Share your comments about this guide in our Hunter forum!
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