Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– Thorim calls in Dark Rune forces to engage players that are in the Arena until allies are able to reach Thorim by traveling through the Hallway. Once players reach Thorim he will leap into the arena and use powerful Lightning attacks to defeat his foes.
Stage One: Prove Your Worth
Thorim calls in Dark Rune forces to engage players that are in the Arena until allies are able to reach Thorim by traveling through the Hallway.
Thorim
Stormhammer
–
Throws a stormhammer, dealing 350 damage to an enemy, knocking down and stunning the target for 2 sec, and causing a deafening thunderclap to all enemies nearby the target. Deafening Thunder
–
Inflicts 699 Nature damage to enemies standing in close proximity to a Stormhammer strike, increasing spell casting times by 75% for 8 sec. Charge Orb
– Charges a nearby orb with electricity.
The Arena
Dark Rune Champion
Mortal Strike
–
Inflicts 250% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. Whirlwind
– Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts additional damage.
Charge
– Charges an enemy, inflicting damage and stunning the opponent for 2 sec.
Dark Rune Commoner
Pummel
– Pummels an enemy interrupting the spell being cast for 5 sec.
Low Blow
–
Lands a cheap shot on an enemy, inflicting Physical damage and reducing the target's damage dealt by 3% for 20 sec.
Dark Rune Evoker
Runic Lightning
–
Strikes an enemy with a blast of runic lightning, inflicting 1259 Nature damage. Runic Mending
–
Heals an ally for 2816, then heals for an additional 845 every 1 sec. for 15 sec. Runic Shield
–
Surrounds the caster with a runic barrier, absorbing 16898 magical damage and reducing all Physical damage taken by 50%.
The Hallway
Iron Ring Guard
Impale
–
Deals a vicious attack that causes the target to bleed profusely until healed past 90% of its maximum health. Deals 245 damage every 2 sec. for 1 min or until removed via healing. Whirling Trip
– Attacks the target with a spinning strike, knocking down and stunning them for 2 sec and inflicting increased weapon damage.
Runic Colossus
Runic Smash
–
Deals 1399 Fire damage to nearby enemies. Smash
–
Deals 5594 Physical damage to all enemies within a 10 yard cone in front of the caster. Runic Barrier
–
A shield of runic power surrounds the caster, reducing all damage taken by 50% and inflicting 280 Arcane damage to attackers. Charge
–
Charges an enemy, inflicting 699 Physical damage and knocking the enemy back.
Iron Honor Guard
Hamstring
–
Inflicts 50% weapon damage to an enemy, reducing its movement speed by 60% for 5 sec. Shield Smash
–
Inflicts 1119 Physical damage to an enemy, stunning it for 3 sec. Cleave
–
Inflicts 150% of normal melee damage to an enemy and its nearest ally.
Ancient Rune Giant
Stomp
–
Inflicts 1329 Physical damage to nearby enemies and knocks them back. Rune Detonation
–
Immobilizes a target with a runic ward that detonates after 4 sec to inflict 1748 Fire damage around the target.
Stage Two: Keeper of Storms
Thorim
Chain Lightning
–
Strikes an enemy with a blast of lightning that inflicts 1538 Nature damage. The bolt will arc to additional nearby enemies, inflicting 100% more Nature damage to each successive target. Lightning Charge
–
Absorbs a torrent of electrical energy, inflicting Nature damage to enemies in a cone between the caster and the power source, and increasing the caster's melee damage and attack speed by 15%, and Nature damage dealt by 10%. Unbalancing Strike
–
Inflicts 200% weapon damage and leaves the target unbalanced, increasing damage taken by 50%.
Hard Mode
If players traverse the Hallway quick enough and reach Thorim within 90 seconds Sif will join the battle in Stage Two.
Sif
Frostbolt Volley
– Inflicts Frost damage to nearby enemies, reducing their movement speed for 4 sec.
Frost Nova
–
Inflicts 1049 Frost damage to nearby enemies, immobilizing them for up to 6 sec. Blizzard
–
A rain of ice moves around the room, dealing 350 Frost damage every 1 sec. for 10 sec.
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